Nba street vol 2ps312/17/2023 ![]() ![]() Keep in mind we’re playing streetball rules, where it’s 1’s and 2’s, not 2’s and 3’s, so these gamebreaker thingies are pretty valuable. Pull this off a second time and it’s plus 4, minus 2. These points go into a meter, and assuming you also put the ball in the hoop, your meter will pop and you’ll get a “Gamebreaker.” Score a bucket while you have the gamebreaker, and it’s 2 points for you and minus 1 point for the opponent. The more needlessly complicated the move, the more points you get. ![]() With any combination of the four shoulder buttons plus the square button, your player is juking and twisting and rolling, yo-yoing the ball around. The game is all about moves, and well, I kind of hate it. The fundamental actions, dribbling, passing, shooting, are intuitive, and it’s easy to get started with the many fancy moves you can pull off. The 3-on-3 action is fast but not out of control. 2 seems to be the online dork consensus favorite. ![]() There are four main console games in the series from 2001 to 2007: It’s overly focused on ridiculous dribble moves that are scored like skateboard tricks in Tony Hawk’s Pro Skater, but the engine is solid and the game has plenty of style. 2 is shallow but fun, and certainly one the better distant relatives of NBA Jam. It’s exactly the type of fun and unique little bit of fan service that sets the best older games apart from today’s rushed and often unfinished products.Trust me, the world needs a video game where basketball players wear long pants. The earned nickname is a small little feature, but it adds a little personal touch to your NBA Street experience. If you love jamming on fools, you might be known as The Superfly. If you have a knack for comeback wins, you might get the nickname Vengeance. Perhaps the coolest part of the career mode, or at least the thing that I thought was coolest when I was 15, is that about 50-60 percent into the career mode players are given a unique nickname based on their stats, attributes and game scores. Players can also unlock streetball legends, courts, jerseys and trick moves. As a player’s reputation increases, more options for competition are unlocked. Players create a baller and round up a team of fictional local ballers to travel the United States, playing games and tournaments against various street legends and auto-generated randoms. It’s almost like a basketball version of Smash Bros, in that there are so many different strategies and techniques to explore that players never stop learning and piecing together their own personal styles.īe a Legend is the “main” gameplay mode of Street 2, and it’s their version of an RPG-style career mode. Street 2 is an easy game to pick up and play, but there is a depth to the control system that rewards familiarity. If I give it an R1/R2/L1 (again, three turbos), it becomes a different level three dunk - still powerfully flushed atop the stupid Duke face of Shane Battier. For example, if I am driving with Vince Carter, and I give it an L1/L2/R1 (three turbos) + O, all of a sudden I am flying through the air for a level three, 360 windmill dunk atop Shane Battier’s stupid Duke face. Every different combination of turbos does a different move. By holding down either one, two, three or four turbos, the player will do a move of the corresponding level. ![]() There are four different levels of dunks/tricks, which correspond with the “turbo” or sprint buttons - the four top trigger buttons on PS2. ![]()
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